3. Cripps and Championship Rules and Regulations, D. Tournament Information, KMHA Boys House League Manual, KMHA Manual of Operations (Kitchener Minor Hockey)

Print3. Cripps and Championship Rules and Regulations
KMHA: Policy # HL - D3

Title:
 Cripps and Championship Rules and Regulations

Policy Statement:
Rules and Regulations


Upon completion of Round Robin play, teams will advance as per schedule.

There will be no overtime in any game except the final seeding, semi-final and championship games. See Overtime Rules on next page for details.

Standard Alliance, OWHA and KMHA rules apply regarding suspensions. If a player is assessed a 5- minute major for fighting, that player will be suspended for the rest of the tournament (unless the other player was assessed an instigator\aggressor penalty).

If the game is a forfeit the score of the game will be 1 – 0.

All goals scored will count in factoring final standings for determining teams that advance for all divisions above Novice. In Initiation to Novice there will be a 5 goal maximum goal differential. For example, a 10 – 1 score in the round robin will become a 6 – 1 score when calculating the percentage for tie breaking.

Games with a 5 goal differential will play the third period as run time until this differential is less than 5 goals. This includes semi-finals and finals. Initiation and Minor Novice game format is below.
Games can begin up to 15 minutes before their scheduled start time. Please ensure teams are ready.

Game Lengths

Initiation and Minor Novice – All games will be half ice, 46:00 running time periods (2:00 buzzer)
Novice - All games will be 9:00 – 10:30 – 10:30 stop time periods (1:30 buzzer).
Boys – Minor Atom to Midget - All games will be 10:00 – 10:00 – 10:00 minute stop time periods.
Girls – All Age Groups - All games will be 10:00 – 10:00 – 12:00 minute stop time periods.

Playoff Round Tie-Breaking Procedure

a) If two teams are tied then the result of the round robin game involving the two tied teams will apply. The winner of the round robin game between those teams will advance.

b) If two or more teams are tied at the end of the round robin, the teams with the best goal average would qualify.

The goal average of a team is determined by adding the goals for and against together and dividing that total into the goals for, with the team having the highest percentage winning the higher position.

Example: for – 10 goals; against – 4 goals, percentage 10/ (10 +4) = 0.714

c) If the teams are still tied then the team with the most wins would qualify.

d) If the teams are still tied, then the team to qualify would be the one that scored the first goal in the game between the two teams (applies if only two teams are tied).

e) If the teams are still tied the team that gave up the least amount of goals would qualify.

f) If the teams are still tied, then the team to qualify would be the team that received the least penalty minutes throughout the round robin.

g) If the teams are still tied after all the previous methods have been applied, then the winner of the playoff spot will be determined by a single toss of a coin.