Tournament Rules, House League Year End Tournament, 2017-2018 (Kitchener Minor Hockey)

This Tournament is part of the 2017-2018 season, which is not set as the current season.
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KMHA House league Year End TOURNAMENT

RULES AND REGULATIONS

 

Upon completion of Round Robin play, teams will advance as per schedule.

There will be no overtime in any game except the final seeding, semi-final and championship games.  See Overtime Rules on next page for details.

Standard Alliance, OWHA and KMHA rules apply regarding suspensions.  If a player is assessed a 5-minute major for fighting, that player will be suspended for the rest of the tournament (unless the other player was assessed an instigator\aggressor penalty).

If the game is a forfeit the score of the game will be 1 – 0.

All goals scored will count in factoring final standings for determining teams that advance for all divisions above Novice. In Pre-Tyke to Novice there will be a 5-goal maximum goal differential. For example, a 10 – 1 score in the round robin will become a 6 – 1 score when calculating the percentage for tie breaking.

Games with a 5-goal differential will play the third period as run time until this differential is less than 5 goals.  This includes semi-finals and finals. Pre-Tyke and Tyke game format is below.

Games can begin up to 15 minutes before their scheduled start time. Please ensure teams are ready.

Game Lengths

Pre-Tyke and Tyke - All games will be half ice, 46:00 running time period (2:00 buzzer).

Boys – Novice to Midget - All games will be 10:00 – 10:00 – 10:00 minute stop time periods.

 

Playoff Round Tie-Breaking Procedure

a)   If two teams are tied then the result of the round robin game involving the two tied teams will apply.  The winner of the round robin game between those teams will advance. If the two teams have not played each other then move to b) as if there were 3 or more teams tied. 

b)   If two or more teams are tied at the end of the round robin, the teams with the best goal average would qualify.

      The goal average of a team is determined by adding the goals for and against together and dividing that total into the goals for, with the team having the highest percentage winning the higher position.

      Example: for – 10 goals; against – 4 goals, percentage 10/ (10 +4) = 0.714

c)   If the teams are still tied then the team with the most wins would qualify.

d)   If the teams are still tied, then the team to qualify would be the one that scored the first goal in the game between the two teams (applies if only two teams are tied).

e)   If the teams are still tied the team that gave up the least amount of goals would qualify.

f)    If the teams are still tied, then the team to qualify would be the team that received the least penalty minutes throughout the round robin.

g)   If the teams are still tied after all the previous methods have been applied, then the winner of the playoff spot will be determined by a single toss of a coin.


 

OVERTIME RULES

 

Overtime will be sudden victory with the first team to score winning.  Overtime will consist of one period of 3 on 3 play with the teams switching ends at the start of period (long change).

 

Every player has the right to play and experience the excitement and pressure of an overtime game. Every player must play a shift before the first player plays a second shift.

 

Penalties from the game carry forward into the overtime and teams will start 3 on 2 or 2 on 2. 

Any penalty called in overtime will result in a penalty shot for the non-offending team.  If the penalty is a major the player will be removed from the game.

 

 

Boys Novice to Midget and all Girls teams

Period length = 10:00

Players can only change on the fly and not during a stoppage in play

 

Shootout Format

If a winner does not emerge than a shootout format will be used.  Each team will get three shooters and they will shoot at the same time.  If the teams are still tied than they will go one shooter at a time until a winner occurs.  No shooter can shoot twice until all have had an attempt. Use the Overtime Shootout Form in Appendix A to determine shooter order.


No TIME-OUTS