Tournament Rules, Jason Cripps Memorial House League Tournament (Kitchener Minor Hockey)

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JASON CRIPPS MEMORIAL CHRISTMAS TOURNAMENT RULES AND REGULATIONS 


Upon completion of Round Robin play, teams will advance as per schedule.
 

There will be no overtime in any game except the, semi-final and 

championship games. See Overtime Rules on next page for details. 

Standard Alliance, OWHA and KMHA rules apply regarding suspensions. If a player is assessed a 5-minute major for fighting, that player will be suspended for the rest of the tournament (unless the other player was assessed an instigator\aggressor penalty). 

Teams will be awarded 2 points for a win, 1 point for a tie and zero (0) points for a loss. A team will forfeit if they do not have enough players at the scheduled start time as per OWHA or KMHA rules. The score of the game will be 1-0. 

In the event that a game cannot be started on-time due to any issue (i.e. power outage, ice surface issues, etc.), the Tournament Director at their sole discretion may elect to either delay the start time and play the game in its entirety or shorten the allotted game. If the game must be cancelled it will be declared a 1-1 tie. 

Initiation Division – Scores are not kept or posted during games. 

Alliance Divisions - All goals scored will count in factoring final standings for determining 

teams that advance for all divisions above U9. 

OWHA Divisions, - there will be a 5-goal differential. For example, a 10 1 score in the round robin will become a 6 1 score. This adjusted score will be used when calculating the percentage for tie breaking. 

Games with a 5-goal differential will play the third period as run time until this differential is less than 5 goals. This includes semi-finals and finals. 

Games can begin up to 15 minutes before their scheduled start time, at the discretion of the Convenor. Please ensure your team is ready. 

OWHA Divisions 

  1. Home teams must wear light colored jerseys where possible. In the event of a conflict, the home team must change their jerseys 

  1. All games will use the OWHA RAMP electronic game sheets. 

 

Game Lengths 

Initiation/Minor Novice – All games will be cross or half ice with a 48:00 running time period. 

U9 AND BELOW - All games will be 2, 22 minute runtime periods (1:30 buzzer). 

Alliance – U10 to U18 - All games will be 10:00 – 10:00 – 10:00 minute stop 

time periods. 

OWHA – U11 to U22 - All games will be 10:00 – 10:00 – 12:00 minute stop 

time periods. 

 

OWHA Teams Call-up Players and Goalies: 

Teams are allowed to mix teams to play in the tournament as long as the league has approved prior to the start of the tournament.  

Call-up players; 

  • can be from a lower division or from the same Local League division (Cripps Tournament only). 

  • can be from the team’s association or from another participating KGLL association. 

  • cannot be rostered to a team already playing in the Cripps Tournament. (exceptions for goalies) 

  • cannot play representative or competitive hockey at a level higher than recreational hockey. 

 

Call-up goalies; 

  • can be from a lower division or from the same Local League division. 

  • can be from the team’s association or from another participating KGLL association. 

  • can be used in semi-final and championship games. There is no limit on the number 

of times that a coach can use a goalie. 

  • can play regularly on both a Midget team and a Midget/Intermediate team 

  • cannot be a player that plays representative or competitive hockey at a level higher than recreational hockey. 

The total number of players for that game cannot exceed the number of registered players submitted on the team’s OWHA roster. 

 

Playoff Round Tie-Breaking Procedure 

  1. If two teams are tied, then the result of the round robin game involving the two tied teams will apply. The winner of the round robin game between those teams will advance. If teams played more than one game the team achieving the most points for wins and ties will advance (not goals) 

  1. If two or more teams are tied at the end of the round robin, the teams with the best goal average would qualify. 

The goal average of a team is determined by adding the goals for and against together and dividing that total into the goals for, with the team having the highest percentage winning the higher position. 

Example: for – 10 goals for – 4 goals against, percentage 10/ (10 +4) = 0.714 

  1. If the teams are still tied, then the team with the most wins would qualify. 

  1. If the teams are still tied, then the team to qualify would be the one that scored the 

first goal in the game between the two teams (applies if only two teams are tied). 

  1. If the teams are still tied the team that gave up the least number of goals would qualify. 

  1. If the teams are still tied, then the team to qualify would be the team that received the least penalty minutes throughout the round robin. 

  1. If the teams are still tied after all the previous methods have been applied, then the 

winner of the playoff spot will be determined by a single toss of a coin. 

 

Time Outs 

 

       - No time outs will be granted in any round robin or semi-final games.  

       - 1 - 30 second time out will be allowed in the final Championship game. 

 

GOOD LUCK TO ALL TEAMS!! 

 

OVERTIME RULES 

Overtime will be sudden victory with the first team to score winning. Overtime will consist of the following intervals of play and then a shoot-out  

Every player has the right to participate and experience the excitement and pressure of an 

overtime game.  

Interval

Length

# of Players

Outcome

Special rules

1st

2 minutes

3v3 (Plus Goalies)

Sudden Victory

No Line Changes

2nd

90 Seconds

2v2 (Plus Goalies)

Sudden Victory

No Line Changes

3rd

60 Seconds

1v1 (Plus Goalies)

Sudden Victory

No Line Changes

Shoot Out

Single shot per round

Simultaneous

Sudden Victory

Players from previous rounds must wait till everyone has shot before they can shoot.

 ** Players are only permitted to play in 1 round of overtime** 

***U10-U12 – will receive a 30sec break halfway through the 3on3 and 2on2 overtime periods. 

Shoot out  

Simultaneous Shoot out. Both players start at center ice, and on ref’s whistle shoot on opposing goalie. This is a sudden victory shoot out – first to outscore opponent wins.  

Shoot out and overtime list provided to referee/timekeeper prior to start of game.  

 Once everyone on your bench has either played in the OT or the shootout may you go back to reuse a player  

 Player Overtime sheet will be provided by Tournament Organizers.  

 THE OVERTIME SHEET WHICH MUST BE FILLED OUT AND SUBMITTED PRIOR TO SEMI FINAL AND FINAL GAME WILL BE PROVIDED AT THE TOURNAMENT OFFICE OR SENT TO COACHES IN AN EMAIL 

 THERE ARE NO LINE CHANGES PERMITTED IN OVERTIME. IF THERE IS AN INUJRY, TEAM MAY SUBSITUTE WITH ANY PLAYER WHO IS NOT PLAYING ANY OF THE FIRST 3 ROUNDS OF OVERTIME.  

 If there is a penalty in any Overtime Round, a penalty shot is awarded to the opposing team. For any minor penalty, 1 (one) penalty shot will be awarded to the opposing team.  

Any player on the ice at the time of the infraction may take the shot.  

 In the event of coincidental or offsetting penalties in the same stoppage in play, penalty shots will be taken simultaneously. If there is no winner after the awarded penalty shots, play will continue.  

 Any penalized player during the overtime rounds is required to go to the penalty box and is no longer eligible for any further overtime rounds or shoot outs. The player will be substituted from the bottom of the shoot-out list. The replacing player will be removed from the shoot-out round.  

 Any player with time remaining on a penalty at the end of regulation will remain in the penalty box for the entirety of the overtime/shootout and will be ineligible to participate. 


Arena Listing
 

Activa Sportsplex -Tom Graham 

135 Lennox Lewis Way, Kitchener 

 

Activa Sportsplex – PJD 

135 Lennox Lewis Way, Kitchener 

 

Grand River Arena 

555 Heritage Road, Kitchener 

 

KMAC – Dom Cardillo Arena (Aud) 

400 East Ave, Kitchener 

 

KMAC – Kinsmen Arena 

400 East Ave, Kitchener 

 

KMAC – Kiwanis Arena 

400 East Ave, Kitchener 

 

Lions Arena 

20 Rittenhouse Road, Kitchener 

 

Don McLaren Arena 

61 Green Street, Kitchener 

 

Sportsworld – Spectator 

35 Sportsworld Crossing, Kitchener 

 

Sportsworld – Practice 

35 Sportsworld Crossing, Kitchener