KMHA House League Championship Tournament - RULES AND REGULATIONS
- Upon completion of Round Robin play, teams will advance as per schedule.
- There will be no overtime in any game except the final seeding, semi-final and championship games. See Overtime Rules on next page for details.
- Standard Alliance and KMHA rules apply regarding suspensions. If a player is assessed a 5-minute major for fighting, that player will be suspended for the rest of the tournament (unless the other player was assessed an instigator\aggressor penalty).
- Teams will be awarded 2 points for a win, 1 point for a tie and zero (0) points for a loss. A team will forfeit if they do not have enough players at the scheduled start time as per KMHA rules. The score of the game will be 1-0.
- In the event that a game cannot be started on-time due to any issue (i.e. power outage, ice surface issues, etc.), the Tournament Director at their sole discretion may elect to either delay the start time and play the game in its entirety or shorten the allotted game. If the game must be cancelled it will be declared a 1-1 tie.
Initiation Division – Scores are not kept or posted during games.
Alliance Divisions - All goals scored will count in factoring final standings for determining teams that advance for all divisions above U9.
Games with a 5-goal differential will play the third period as run time until this differential is less than 5 goals. This includes semi-finals and finals.
Games can begin up to 15 minutes before their scheduled start time, at the discretion of the Convenor. Please ensure teams are ready.
Game Lengths
U7/U8 – All games will be cross or half ice with 2, 22 minute runtime periods (1:30 buzzer).
U9 AND Above - All games will be 10:00 – 10:00 – 10:00 minute stop time periods.
Playoff Round Tie-Breaking Procedure
a) If two teams are tied, then the result of the round robin game involving the two tied teams will apply. The winner of the round robin game between those teams will advance. If teams played more than one game the team achieving the most points for wins and ties will advance (not goals)
b) If two or more teams are tied at the end of the round robin, the teams with the best goal average would qualify. The goal average of a team is determined by adding the goals for and against together and dividing that total into the goals for, with the team having the highest percentage winning the higher position.
Example: for – 10 goals for – 4 goals against, percentage 10/ (10 +4) = 0.714
c) If the teams are still tied, then the team with the most wins would qualify.
d) If the teams are still tied, then the team to qualify would be the one that scored the
first goal in the game between the two teams (applies if only two teams are tied).
e) If the teams are still tied the team that gave up the least number of goals would qualify.
f) If the teams are still tied, then the team to qualify would be the team that received the least penalty minutes throughout the round robin.
g) If the teams are still tied after all the previous methods have been applied, then the winner of the playoff spot will be determined by a single toss of a coin.
Time Outs
- No time outs will be granted in any round robin or semi-final games.
- 1 - 30 second time out will be allowed in the final Championship game.
OVERTIME RULES
Overtime will be sudden victory with the first team to score winning. Overtime will consist of one period of 3 on 3 play with the teams switching ends at the start of period (long change). Every player has the right to play and experience the excitement and pressure of an overtime game. Every player must play a shift before the first player plays a second shift. Penalties from the game carry forward into the overtime and teams will start 3 on 2 or 2 on 2.
Any penalty called in overtime will result in a penalty shot for the non-offending team. If the penalty is a major the player will be removed from the game.
Alliance U9 to U18
Period length = 10:00
Players must only change on the fly and not during a stoppage in play
Shootout Format
If a winner does not emerge than a shootout format will be used. Each team will get three shooters and they will shoot at the same time. If the teams are still tied than they will go one shooter at a time until a winner occurs. No shooter can shoot twice until all have had an attempt
Tournament Schedule
The tournament schedule can be found online at: https://kitchenerminorhockey.com/Tournaments/9342/
Arena Listing
Activa Sportsplex -Tom Graham
135 Lennox Lewis Way, Kitchener
Activa Sportsplex – PJD
135 Lennox Lewis Way, Kitchener
Grand River Arena
555 Heritage Road, Kitchener
Lions Arena
20 Rittenhouse Road, Kitchener
Don McLaren Arena
61 Green Street, Kitchener
Sportsworld – Spectator
35 Sportsworld Crossing, Kitchener
Sportsworld – Practice
35 Sportsworld Crossing, Kitchener
GOOD LUCK TO ALL TEAMS!!